| 10/10/2002 |
Updated chapters 2 through 6 to correctly point to updated on-line documentation.
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| 10/08/2002 |
Added chapter 6.
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10/26/2002 |
Fixed more code typos chapters 4 and 5 (thanks to Jeff Downton for reporting them).
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| 10/05/2002 |
Fixed two typos in code snippets, one in chapter 4 and one in
chapter 5.
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| 9/27/2002 |
Added Chapter 5.
Corrected typos in Chapter 4 intro.
Added link to from the footnotes in Chapter 1 to issue number 30
of Cyberroach's online Digital Analog Project (cool!).
Added text to footnote in chapter 2 regarding C++ that main explains
that the entry point for a C++ program is called “main”,
not “AgbMain”.
Modified chapter 3 to clarify and streamline the sprite setup procedure
-- which naturally resulted in code changes in chapters 3 and 4. |
| 9/17/2002 |
Replaced crtls.zip link target in chapter 2 with
Jeff Frohwein's new 1.28 version & modified footnote to reflect
this fact.
Updated template Makefile in chapter 2 to allow directory to be
relocated and to fix bug in 'clean' target.
Changed chapter 3 implementation notes to outline creation of setupPlayfield
subroutine instead of in-line code in AgbMain.
Replaced planes.bmp in chapter 4 to include palette entries needed
for bomb images in chapter 5.
Completed implementation of chapter 4.
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| 9/01/2002 |
Modified chapter 2 'Additions for Standard C Library
support' and 'Additions for C++ support' to correctly specify that
the GCC library should be linked last. |
| 8/30/2002 |
Added partially complete chapter 4. |
| 8/27/2002 |
Added sections to the end of chapter 2 telling how to get the SGADE
running with the standard C library and with C++.
Added footnote to chapter 3 to tell how to get the SoConverter to
create 16 color tile data.
Made all API references in chapters 2 and 3 link to the associated
sections of the online SGADE documentation. |
| 8/23/2002 |
Posted initial set of tutorial installments (chapters 1 through
3). |