SGADE Tutorial – Boulder Bombers Advance

by Mark T. Price
Chief Scientist, Sudden Presence

 
 
 
Index

Update History

10/10/2002 Updated chapters 2 through 6 to correctly point to updated on-line documentation.
10/08/2002 Added chapter 6.
10/26/2002

Fixed more code typos chapters 4 and 5 (thanks to Jeff Downton for reporting them).

10/05/2002

Fixed two typos in code snippets, one in chapter 4 and one in chapter 5.

9/27/2002

Added Chapter 5.
Corrected typos in Chapter 4 intro.
Added link to from the footnotes in Chapter 1 to issue number 30 of Cyberroach's online Digital Analog Project (cool!).
Added text to footnote in chapter 2 regarding C++ that main explains that the entry point for a C++ program is called “main”, not “AgbMain”.
Modified chapter 3 to clarify and streamline the sprite setup procedure -- which naturally resulted in code changes in chapters 3 and 4.

9/17/2002

Replaced crtls.zip link target in chapter 2 with Jeff Frohwein's new 1.28 version & modified footnote to reflect this fact.
Updated template Makefile in chapter 2 to allow directory to be relocated and to fix bug in 'clean' target.
Changed chapter 3 implementation notes to outline creation of setupPlayfield subroutine instead of in-line code in AgbMain.
Replaced planes.bmp in chapter 4 to include palette entries needed for bomb images in chapter 5.
Completed implementation of chapter 4.

9/01/2002
Modified chapter 2 'Additions for Standard C Library support' and 'Additions for C++ support' to correctly specify that the GCC library should be linked last.
8/30/2002
Added partially complete chapter 4.
8/27/2002
Added sections to the end of chapter 2 telling how to get the SGADE running with the standard C library and with C++.
Added footnote to chapter 3 to tell how to get the SoConverter to create 16 color tile data.
Made all API references in chapters 2 and 3 link to the associated sections of the online SGADE documentation.
8/23/2002
Posted initial set of tutorial installments (chapters 1 through 3).

 

Index