The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


Main Page   Modules   Data Structures   File List   Data Fields   Globals   Related Pages  

SoBkgConsole.c File Reference

#include "SoDebug.h"
#include "SoBkg.h"
#include "SoBkgConsole.h"

Data Structures

struct  SoBkgConsole
 internal Console structure, defines current state of console More...


Functions

void SoBkgConsoleInit (u16 a_Bkg)
 Initializes the SoBkgConsole for use.

void SoBkgConsolePrint (const char *a_String)
 Writes a string to the console.

void SoBkgConsolePrintf (const char *a_Format,...)
 Writes a formatted string to the console
Parameters:
a_Format  the format string variable-argument printf-style function to output to the Bkg console.



Variables

SoBkgConsole s_Console
 internal Console singleton


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Mark T. Price
Date:
Oct 24, 2003
See the SoBkgConsole module for more information.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.