The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoBkgConsole.h

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00001 
00002 // ----------------------------------------------------------------------------
00014 // ----------------------------------------------------------------------------
00015 
00016 #ifndef SO_BKG_CONSOLE_H
00017 #define SO_BKG_CONSOLE_H
00018 
00019 #ifdef __cplusplus
00020     extern "C" {
00021 #endif
00022 
00023 // ---------------------------------------------------------------------------- //! @{
00031 // ----------------------------------------------------------------------------
00032 
00033 // ----------------------------------------------------------------------------
00034 // Includes
00035 // ----------------------------------------------------------------------------
00036 
00037 //#include "SoSystem.h"
00038 
00039 // ----------------------------------------------------------------------------
00040 // Public methods;
00041 // ----------------------------------------------------------------------------
00042 
00043 void SoBkgConsoleInit(u16 a_Bkg);
00044 void SoBkgConsolePrint(const char *a_String);
00045 void SoBkgConsolePrintf(const char* a_Format, ...);
00046 
00047 // ----------------------------------------------------------------------------
00048 // EOF
00049 // ----------------------------------------------------------------------------
00050 
00052 
00053 #ifdef __cplusplus
00054 } // extern "C"
00055 #endif
00056 
00057 #endif // SO_BKG_CONSOLE_H

Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.