The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoBkgFont.h File Reference

#include "SoTileSet.h"
#include "SoSystem.h"

Go to the source code of this file.

Data Structures

struct  SoBkgFont
 Background font structure. More...


Defines

#define SoBkgFontGetFirstChar(a_This)
 Returns the first character in the font character map.

#define SoBkgFontGetNumChars(a_This)
 Returns the number of characters in the font character map.

#define SoBkgFontGetCharMap(a_This)
 Returns a pointer to the character map in the font.


Functions

const SoTileSetSoBkgGetDefaultFontTileSet ()
 Returns a pointer to the default font SoTileSet.


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Raleigh Cross, Mark Price
Date:
Oct 29, 2003
See the SoBkgFont module for more information.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.