The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include "SoBkgMap.h"#include "SoMath.h"Functions | |
| void | SoBkgMapInit (SoBkgMap *a_This, u16 a_Mode) |
| Initializes the SoBkgMap for use. | |
| void | SoBkgMapCopyData (SoBkgMap *a_This, u16 startx, u16 starty, u16 endx, u16 endy) |
| copy a newly exposed block of tiles from the map to the screen | |
| void | SoBkgMapSetBackground (SoBkgMap *a_This, u32 a_Bkg) |
| Associates the map with a background. | |
| void | SoBkgMapSetTileMap (SoBkgMap *a_This, SoTileMap *a_TileMap) |
| Associates a TileMap with the BkgMap. | |
| void | SoBkgMapSetScroll (SoBkgMap *a_This, u16 a_XPos, u16 a_YPos) |
| Sets the scroll position of a map on a background. | |
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copy a newly exposed block of tiles from the map to the screen
For internal use only.
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