The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoImage.c File Reference

#include "SoImage.h"
#include "SoTileSet.h"
#include "SoBkg.h"

Defines

#define SO_BKG_DATA
 this is BKG Video Ram where the ram tiles are stored for display


Functions

void SoImageBkgLoad (const SoImage *a_This, u32 a_CharBase, u32 a_BaseIdx)
 Loads image data into background VRAM.


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Jaap Suter, Gabriele Scibilia
Date:
June 28, 2003
See the SoImage module for more information.


Define Documentation

#define SO_BKG_DATA
 

this is BKG Video Ram where the ram tiles are stored for display

For internal use only.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.