The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoPalette.h File Reference

#include "SoSystem.h"

Go to the source code of this file.

Defines

#define SO_SPRITE_PALETTE
 Sprite palette.

#define SO_SCREEN_PALETTE
 Screen palette.

#define SO_SPRITE_PALETTE_0
 Sprite palette 0 (16 color mode).

#define SO_SPRITE_PALETTE_1
 Sprite palette 1 (16 color mode).

#define SO_SPRITE_PALETTE_2
 Sprite palette 2 (16 color mode).

#define SO_SPRITE_PALETTE_3
 Sprite palette 3 (16 color mode).

#define SO_SPRITE_PALETTE_4
 Sprite palette 4 (16 color mode).

#define SO_SPRITE_PALETTE_5
 Sprite palette 5 (16 color mode).

#define SO_SPRITE_PALETTE_6
 Sprite palette 6 (16 color mode).

#define SO_SPRITE_PALETTE_7
 Sprite palette 7 (16 color mode).

#define SO_SPRITE_PALETTE_8
 Sprite palette 8 (16 color mode).

#define SO_SPRITE_PALETTE_9
 Sprite palette 9 (16 color mode).

#define SO_SPRITE_PALETTE_10
 Sprite palette 10 (16 color mode).

#define SO_SPRITE_PALETTE_11
 Sprite palette 11 (16 color mode).

#define SO_SPRITE_PALETTE_12
 Sprite palette 12 (16 color mode).

#define SO_SPRITE_PALETTE_13
 Sprite palette 13 (16 color mode).

#define SO_SPRITE_PALETTE_14
 Sprite palette 14 (16 color mode).

#define SO_SPRITE_PALETTE_15
 Sprite palette 15 (16 color mode).

#define SO_SPRITE_PALETTE_GET(_n_)
 Select the sprite palette n (16 color mode).

#define SO_BKG_PALETTE
 Background palette (same as screen palette).

#define SO_BKG_PALETTE_0
 Background palette 0 (16 color mode).

#define SO_BKG_PALETTE_1
 Background palette 1 (16 color mode).

#define SO_BKG_PALETTE_2
 Background palette 2 (16 color mode).

#define SO_BKG_PALETTE_3
 Background palette 3 (16 color mode).

#define SO_BKG_PALETTE_4
 Background palette 4 (16 color mode).

#define SO_BKG_PALETTE_5
 Background palette 5 (16 color mode).

#define SO_BKG_PALETTE_6
 Background palette 6 (16 color mode).

#define SO_BKG_PALETTE_7
 Background palette 7 (16 color mode).

#define SO_BKG_PALETTE_8
 Background palette 8 (16 color mode).

#define SO_BKG_PALETTE_9
 Background palette 9 (16 color mode).

#define SO_BKG_PALETTE_10
 Background palette 10 (16 color mode).

#define SO_BKG_PALETTE_11
 Background palette 11 (16 color mode).

#define SO_BKG_PALETTE_12
 Background palette 12 (16 color mode).

#define SO_BKG_PALETTE_13
 Background palette 13 (16 color mode).

#define SO_BKG_PALETTE_14
 Background palette 14 (16 color mode).

#define SO_BKG_PALETTE_15
 Background palette 15 (16 color mode).

#define SO_BKG_PALETTE_GET(_n_)
 Select the background palette n (16 color mode).

#define SoColor(r, g, b)
 construct 15-bit BGR color value

#define SoColorGetRed(rgb)
 Extract 5-bit red component of color value.

#define SoColorGetGreen(rgb)
 Extract 5-bit green component of color value.

#define SoColorGetBlue(rgb)
 Extract 5-bit blue component of color value.


Functions

void SoPaletteSetColor (u16 *a_This, u32 a_PalIndex, u32 a_16BitColor)
 Sets an individual color into the given palette.

void SoPaletteSetBlack (u16 *a_This, bool a_256ColorPalette)
 Makes the entire palette fully black (every color equals zero).

void SoPaletteSetGreyScale (u16 *a_This, bool a_256ColorPalette)
 Greyscales the palette.

void SoPaletteSetRandom (u16 *a_This, bool a_256ColorPalette)
 Just throws random colors in the palette;.

void SoPaletteSetPalette (u16 *a_This, const u16 *a_Palette, bool a_256ColorPalette)
 Copies an entire palette into another one.

void SoPaletteFadeGreyScale (u16 *a_This, u32 a_Fade, bool a_256ColorPalette)
 Makes the pallette a faded greyscale palette;.

void SoPaletteFadePalette (u16 *a_This, const u16 *a_Palette, u32 a_Fade, bool a_256ColorPalette)
 Makes the pallette a faded version of another palette.

void SoPaletteAddToPalette (u16 *a_This, u32 a_Red, u32 a_Green, u32 a_Blue, bool a_256ColorPalette)
 Saturated addition to each color of the given palette.

void SoPaletteSubtractFromPalette (u16 *a_This, u32 a_Red, u32 a_Green, u32 a_Blue, bool a_256ColorPalette)
 Saturated subtraction from each color of the given palette.


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Jaap Suter
Date:
August 9 2001
See the SoPalette module for more information.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.