The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoPolygon.h

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00001 // ----------------------------------------------------------------------------
00013 // ----------------------------------------------------------------------------
00014 
00015 #ifndef SO_POLYGON_H
00016 #define SO_POLYGON_H
00017 
00018 #ifdef __cplusplus
00019     extern "C" {
00020 #endif
00021 
00022 
00023 // ---------------------------------------------------------------------------- //! @{
00032 // ----------------------------------------------------------------------------
00033 
00034 
00035 // ----------------------------------------------------------------------------
00036 // Includes
00037 // ----------------------------------------------------------------------------
00038 #include "SoVector.h"
00039 
00040 // ----------------------------------------------------------------------------
00041 // Defines
00042 // ----------------------------------------------------------------------------
00043 
00052 #define SO_POLYGON_MAX_NUM_VERTICES 8
00053 
00054 // ----------------------------------------------------------------------------
00055 // Typedefs
00056 // ----------------------------------------------------------------------------
00057 
00058 
00065 typedef struct 
00066 {
00067     u8          m_NumVertices;          
00068     u16*        m_VertexIndices;        
00069 
00070     u8          m_PaletteIndex;         
00071     SoVector2*  m_TextureCoordinates;   
00072 
00073 } SoPolygon;
00074 
00075 // ----------------------------------------------------------------------------
00076 // Public methods;
00077 // ----------------------------------------------------------------------------
00078 
00079 SoVector2* SoPolygonGetTextureCoordinates( SoPolygon* a_This );
00080 u32        SoPolygonGetVertexIndex(        SoPolygon* a_This, u32 a_Index );
00081 u32        SoPolygonGetNumVertices(        SoPolygon* a_This );
00082 u32        SoPolygonGetPaletteIndex(       SoPolygon* a_This );
00083 
00084 void       SoPolygonSetPaletteIndex(       SoPolygon* a_This, u32 a_PaletteIndex );
00085 
00086 // ----------------------------------------------------------------------------
00087 // EOF
00088 // ----------------------------------------------------------------------------
00089 
00091 
00092 #ifdef __cplusplus
00093 } // extern "C"
00094 #endif
00095 
00096 #endif

Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.