The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoSpriteAnimation.c File Reference

#include "SoSpriteAnimation.h"

Functions

u32 SoSpriteAnimationGetSize (const SoSpriteAnimation *a_This)
 Gets the size of the entire frame set.

u32 SoSpriteAnimationGetNumIndicesPerFrame (const SoSpriteAnimation *a_This)
 Returns the number of sprite memory indices (characters) a single frame occupies.


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Jaap Suter
Date:
Mar 14 2002
See the SoSpriteAnimation module for more information.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.