The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include "SoTileSet.h"#include "SoDMA.h"Defines | |
| #define | SO_BKG_DATA |
| this is BKG Video Ram where the ram tiles are stored for display | |
Functions | |
| u32 | SoTileSetGetSize (const SoTileSet *a_This) |
| To get the size of the entire tileset. | |
| void | SoTileSetBkgLoad (const SoTileSet *a_This, u32 a_CharBase, u32 a_BaseIdx) |
| Loads tile data into background VRAM. | |
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this is BKG Video Ram where the ram tiles are stored for display
For internal use only.
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