The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoTileSet.c File Reference

#include "SoTileSet.h"
#include "SoDMA.h"

Defines

#define SO_BKG_DATA
 this is BKG Video Ram where the ram tiles are stored for display


Functions

u32 SoTileSetGetSize (const SoTileSet *a_This)
 To get the size of the entire tileset.

void SoTileSetBkgLoad (const SoTileSet *a_This, u32 a_CharBase, u32 a_BaseIdx)
 Loads tile data into background VRAM.


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Jaap Suter, Mark T. Price
Date:
December 29, 2002
See the SoTileSet module for more information.


Define Documentation

#define SO_BKG_DATA
 

this is BKG Video Ram where the ram tiles are stored for display

For internal use only.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.