The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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Socrates.h File Reference

#include "SoAssembly.h"
#include "SoBkg.h"
#include "SoBkgConsole.h"
#include "SoBkgCreditScroll.h"
#include "SoBkgFont.h"
#include "SoBkgManager.h"
#include "SoBkgMap.h"
#include "SoBkgMemManager.h"
#include "SoCamera.h"
#include "SoDebug.h"
#include "SoDisplay.h"
#include "SoDMA.h"
#include "SoEffects.h"
#include "SoFlashMem.h"
#include "SoFont.h"
#include "SoIntManager.h"
#include "SoKeys.h"
#include "SoMath.h"
#include "SoMatrix.h"
#include "SoMemManager.h"
#include "SoMesh.h"
#include "SoMode4PolygonRasterizer.h"
#include "SoMode4Renderer.h"
#include "SoMultiPlayer.h"
#include "SoPalette.h"
#include "SoPolygon.h"
#include "SoSound.h"
#include "SoSprite.h"
#include "SoSpriteManager.h"
#include "SoSpriteMemManager.h"
#include "SoSpriteAnimation.h"
#include "SoSystem.h"
#include "SoTables.h"
#include "SoImage.h"
#include "SoTileMap.h"
#include "SoTileSet.h"
#include "SoTimer.h"
#include "SoTransform.h"
#include "SoVector.h"
#include "SoWindow.h"

Go to the source code of this file.


Detailed Description

Copyright (C) 2002 by the SGADE authors For conditions of distribution and use, see copyright notice in SoLicense.txt

Author:
Jaap Suter, Mark T. Price
Date:
April 3, 2003
See the Socrates module for more information. This file also contains some information on the SGADE documentation in general, and some information on the philosophy and codestyle the SGADE uses.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.