The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
| SoBkgConsole | internal Console structure, defines current state of console |
| SoBkgCreditLine | Scrolling Credits line structure |
| SoBkgCreditScroll | Scrolling Credits definition structure |
| SoBkgFont | Background font structure |
| SoBkgMap | Background Map structure |
| SoCamera | Used to render 3D stuff |
| SoEdgeTableEntry | Structure to contain starting or ending values for a horizontal scanline slice of a polygon |
| SoImage | Texture structure |
| SoMatrix | Matrix definition |
| SoMemManagerHdr_t | Memory manager header |
| SoMemManagerNode_t | Free pool tree node |
| SoMesh | Mesh definition |
| SoPolygon | Polygon structure definition |
| SoRotationAndScale | Sprite rotation and scaling structure |
| SoSprite | Structure representing a single sprite |
| SoSpriteAnimation | Sprite animation structure |
| SoTileMap | Tile map structure |
| SoTileSet | Tileset structure |
| SoTransform | Transformation class definition |
| SoVector2 | 2D vector definition |
| SoVector3 | 3D vector definition |
| tag_Timer | Timer register overlay struct; |