The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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The SGADE Data Structures

Here are the data structures with brief descriptions:
SoBkgConsoleinternal Console structure, defines current state of console
SoBkgCreditLineScrolling Credits line structure
SoBkgCreditScrollScrolling Credits definition structure
SoBkgFontBackground font structure
SoBkgMapBackground Map structure
SoCameraUsed to render 3D stuff
SoEdgeTableEntryStructure to contain starting or ending values for a horizontal scanline slice of a polygon
SoImageTexture structure
SoMatrixMatrix definition
SoMemManagerHdr_tMemory manager header
SoMemManagerNode_tFree pool tree node
SoMeshMesh definition
SoPolygonPolygon structure definition
SoRotationAndScaleSprite rotation and scaling structure
SoSpriteStructure representing a single sprite
SoSpriteAnimationSprite animation structure
SoTileMapTile map structure
SoTileSetTileset structure
SoTransformTransformation class definition
SoVector22D vector definition
SoVector33D vector definition
tag_TimerTimer register overlay struct;

Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.