The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoBkgFont

Module for handling 8 by 8 pixel fixed-width font data. More...

Files

file  SoBkgFont.c
file  SoBkgFont.h

Data Structures

struct  SoBkgFont
 Background font structure. More...


Defines

#define SoBkgFontGetFirstChar(a_This)
 Returns the first character in the font character map.

#define SoBkgFontGetNumChars(a_This)
 Returns the number of characters in the font character map.

#define SoBkgFontGetCharMap(a_This)
 Returns a pointer to the character map in the font.


Functions

const SoTileSetSoBkgGetDefaultFontTileSet ()
 Returns a pointer to the default font SoTileSet.


Detailed Description

Module for handling 8 by 8 pixel fixed-width font data.

Singleton

This module encapsulates a tile based font. It works together with the SoBkg module. A font is made up of a set of indices to 8 by 8 pixel characters. The actual characters are stored in a shared SoTileSet.

Todo:
Merge with SoFont module

Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.