The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
Files | |
| file | SoBkgFont.c |
| file | SoBkgFont.h |
Data Structures | |
| struct | SoBkgFont |
| Background font structure. More... | |
Defines | |
| #define | SoBkgFontGetFirstChar(a_This) |
| Returns the first character in the font character map. | |
| #define | SoBkgFontGetNumChars(a_This) |
| Returns the number of characters in the font character map. | |
| #define | SoBkgFontGetCharMap(a_This) |
| Returns a pointer to the character map in the font. | |
Functions | |
| const SoTileSet * | SoBkgGetDefaultFontTileSet () |
| Returns a pointer to the default font SoTileSet. | |
Singleton
This module encapsulates a tile based font. It works together with the SoBkg module. A font is made up of a set of indices to 8 by 8 pixel characters. The actual characters are stored in a shared SoTileSet.