The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
Files | |
| file | SoSound.c |
| file | SoSound.h |
Functions | |
| void | SoSoundInitialize (void) |
| Initializes the sound system. | |
| void | SoSoundPlayDirectSoundA (s8 *a_WaveData, u32 a_Timer, u32 a_DMAChannel, u32 a_Frequency) |
| This function plays a sample at a given frequency on direct sound channel A. | |
Singleton
This module is still in experimental phase. Only use when you're absolutely sure about what you are doing.
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Initializes the sound system.
This is the first SoSound function you should call. |
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This function plays a sample at a given frequency on direct sound channel A.
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