The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoTileMap

Background map handling specific functions. More...

Data Structures

struct  SoTileMap
 Tile map structure. More...


Defines

#define SoTileMapIs16Colors(a_This)
 Checks to see if the map is in 16 color mode.

#define SoTileMapGetPaletteBank(a_This)
 Returns the 16-color palette bank associated with the map.

#define SoTileMapGetNumCols(a_This)
 Returns the width of the map in columns.

#define SoTileMapGetNumRows(a_This)
 Returns the height of the map in rows.

#define SoTileMapGetData(a_This)
 Returns a pointer to the map data.


Detailed Description

Background map handling specific functions.

Singleton

This module encapsulates a tile map used to define a Background. It works together with the SoBkg and SoBkgMap modules.


Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.