The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
Data Structures | |
| struct | SoTileMap |
| Tile map structure. More... | |
Defines | |
| #define | SoTileMapIs16Colors(a_This) |
| Checks to see if the map is in 16 color mode. | |
| #define | SoTileMapGetPaletteBank(a_This) |
| Returns the 16-color palette bank associated with the map. | |
| #define | SoTileMapGetNumCols(a_This) |
| Returns the width of the map in columns. | |
| #define | SoTileMapGetNumRows(a_This) |
| Returns the height of the map in rows. | |
| #define | SoTileMapGetData(a_This) |
| Returns a pointer to the map data. | |
Singleton
This module encapsulates a tile map used to define a Background. It works together with the SoBkg and SoBkgMap modules.