The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include <SoBkgCreditScroll.h>
Data Fields | |
| u16 | m_Mode |
| operation mode | |
| u16 | m_Bkg |
| Background used for display. | |
| u16 | m_ScrollPos |
| current vertical scroll position (in pixels) | |
| u16 | m_UpdSpeed |
| number of ticks per update | |
| u16 | m_FrameCnt |
| number of ticks elapsed since last update | |
| u16 | m_LineCnt |
| total number of entries in m_Lines[] | |
| u16 | m_LineNum |
| current index into m_Lines[] | |
| u16 | m_LineArg |
| effect argument value (used by PAUSE & SPACE) | |
| const SoBkgCreditLine * | m_Lines |
| data to be scrolled | |
A single SoBkgCreditScroll instance represents all of the data displayed in a scrolling credits display. All the members are private. Use the methods instead.
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Background used for display.
For internal use only.
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number of ticks elapsed since last update
For internal use only.
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effect argument value (used by PAUSE & SPACE)
For internal use only.
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total number of entries in m_Lines[]
For internal use only.
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current index into m_Lines[]
For internal use only.
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data to be scrolled
For internal use only.
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operation mode
For internal use only.
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current vertical scroll position (in pixels)
For internal use only.
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number of ticks per update
For internal use only.
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