The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include <SoBkgFont.h>
Data Fields | |
| u16 | m_FirstChar |
| First valid character in the font. | |
| u16 | m_NumChars |
| Number of valid characters in the font. | |
| u16 | m_TileOffset |
| Offset added to each mapped index. | |
| u16 * | m_CharMap |
| character remapping data | |
A single SoBkgFont instance represents a mapping from ASCII characters to tile indices in a TileSet. Note that there is no requirement that the tiles be either 16 or 256 color. This allows the same font mapping to be used with both 16 and 256 color tile sets -- though to do this care must be taken to ensure that the font indices are valid in both tile sets.
All the members are private. Use the methods instead.
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character remapping data
For internal use only.
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First valid character in the font.
For internal use only.
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Number of valid characters in the font.
For internal use only.
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Offset added to each mapped index.
For internal use only.
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