The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoImage Struct Reference
[SoImage]

Texture structure. More...

#include <SoImage.h>


Data Fields

u16 m_Width
 Width of the image;.

u16 m_Height
 Height of the image;.

bool m_Palettized
 True if the image is palettized, false otherwise;.

u16m_Data
 Array of image data;.


Detailed Description

Texture structure.

This structure represents an image, and is used by SoMesh for example. All its members are private, and you should only use the SoImage methods to access these attributes.


Field Documentation

u16* SoImage::m_Data
 

Array of image data;.

For internal use only.

u16 SoImage::m_Height
 

Height of the image;.

For internal use only.

bool SoImage::m_Palettized
 

True if the image is palettized, false otherwise;.

For internal use only.

u16 SoImage::m_Width
 

Width of the image;.

For internal use only.


The documentation for this struct was generated from the following file:
Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.