The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include <SoImage.h>
Data Fields | |
| u16 | m_Width |
| Width of the image;. | |
| u16 | m_Height |
| Height of the image;. | |
| bool | m_Palettized |
| True if the image is palettized, false otherwise;. | |
| u16 * | m_Data |
| Array of image data;. | |
This structure represents an image, and is used by SoMesh for example. All its members are private, and you should only use the SoImage methods to access these attributes.
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Array of image data;.
For internal use only.
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Height of the image;.
For internal use only.
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True if the image is palettized, false otherwise;.
For internal use only.
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Width of the image;.
For internal use only.
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