The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include <SoPolygon.h>
Data Fields | |
| u8 | m_NumVertices |
| Number of vertices in the polygon. | |
| u16 * | m_VertexIndices |
| u8 | m_PaletteIndex |
| Palette index of the polygon. | |
| SoVector2 * | m_TextureCoordinates |
| Array of texture coordinates of the polygon. | |
Note that all its attributes are private. Use the SoPolygon methods to act upon these attributes.
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Number of vertices in the polygon.
For internal use only.
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Palette index of the polygon.
For internal use only.
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Array of texture coordinates of the polygon.
For internal use only.
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For internal use only. Pointer to an array of indices into an array of vertices (often located in the SoMesh object). |