The SGADE Documentation

the SGADE The Socrates Gameboy Advance Development Engine

The SGADE is a development library for the Nintendo Gameboy Advance. It's free for all uses and is distributed without guarantees. For more information visit the SGADE page.


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SoTileSet Struct Reference
[SoTileSet]

Tileset structure. More...

#include <SoTileSet.h>


Data Fields

bool m_16Colors
 True if the tileset is 16 colors, false if 256 colors.

u16 m_NumTiles
 Number of tiles in the tileset.

u8m_Data
 Actual tileset data (palette indices).


Detailed Description

Tileset structure.

A single SoTileSet instance represents a collection of 8 by 8 pixel squares.

All the members are private. Use the methods instead.


Field Documentation

bool SoTileSet::m_16Colors
 

True if the tileset is 16 colors, false if 256 colors.

For internal use only.

u8* SoTileSet::m_Data
 

Actual tileset data (palette indices).

For internal use only.

u16 SoTileSet::m_NumTiles
 

Number of tiles in the tileset.

For internal use only.


The documentation for this struct was generated from the following file:
Copyright 2002 by the SGADE authors. See SoLicense.h or Visit the SGADE page for more information.