The Socrates Gameboy Advance Development Engine
The SGADE is a development library for the Nintendo Gameboy
Advance. It's free for all uses and is distributed without guarantees.
For more information visit
the SGADE page.
#include <SoTileSet.h>
Data Fields | |
| bool | m_16Colors |
| True if the tileset is 16 colors, false if 256 colors. | |
| u16 | m_NumTiles |
| Number of tiles in the tileset. | |
| u8 * | m_Data |
| Actual tileset data (palette indices). | |
A single SoTileSet instance represents a collection of 8 by 8 pixel squares.
All the members are private. Use the methods instead.
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True if the tileset is 16 colors, false if 256 colors.
For internal use only.
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Actual tileset data (palette indices).
For internal use only.
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Number of tiles in the tileset.
For internal use only.
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