Download the SGADE

Before you download the SGADE make sure you have read the legal info in FAQ 2.1. After that you can download it by clicking the link below.

The SGADE 1.02 Stable Release - 20:15 PST - July 10th 2005

Notable new features this release: Tile mode text support, debugging console, and the beginnings of 16 color tile & sprite support. Also includes updated help files for all modules in a separate zip.

This release also contains fixes and enhancements from previous dev releases:

(Dev D) New Scrolling credits module, further development of SoBkgFont module, new function to get the status of all buttons, fixes to order of characters in default fonts.

(Dev C) Routines to copy linear bitmaps to sprites & tile sets, initial implementation of SoBkgFont module.

(Dev B) initial implementation of SoBkgMap module, fixed bug with odd-sized tile sets in SoBkgMemManager module. Routine to retrieve elapsed milliseconds, incorporation of SoDebugPrintf, minor bug fixes in SoImage, SoTimer.

(Dev A) repeating keys in SoKeys, total elapsed seconds in SoTimer, ability to set sprite display priority, faster Bkg setup due to use of DMA, preview of completely new SoConvert application.

Stable and complete package including the complete source, a Visual Studio workspace, the NMAKE-makefile, WIN32 tools, the tools-sources, the documentation, some example sources, and more...

Should compile right out of the box. Once you've downloaded it, read the SoReadme.txt file included in the package for full details on updated contents.

The stable 1.02 SGADE, ZIP File, 1429 KiloBytes
1.02 SGADE Documentation, ZIP File, 473 KiloBytes

The SGADE Font Pack 1 - 00:23 PST - August 20th 2002

This pack contains a total of 13 fonts for use with the SGADE. All contain all 94 printable ASCII characters (sorry, no European or Asian character sets).

SGADE Font Pack 1, ZIP File, 13 KiloBytes