| [ Main ] [ Info ] [ Download ] [ Documentation ] [ FAQ ] [ Tutorials ] [ Demos ] | ||
News Archive00:09 PST, Sunday, October 19h 2003Uploaded a new 1.02 (D) development release to the Downloads page. This version adds a new scrolling credits display and rolls up several minor fixes and enhancements. For full details, check the SoRevision.txt file in the distribution's SGADE root. 00:48 PST, Sunday, July 6th 2003Uploaded a new 1.02 (C) development release to the Downloads page. This version adds an initial implementation of tile-mode fonts, routines to copy linear bitmaps to tile based images and several bug-fixes. For full details, check the SoRevision.txt file in the distribution's SGADE root.3:33 PST, Thursday, April 3rd 2003 Uploaded a new 1.02 (B) development release to the Downloads page. This version adds an implementation of a module to support arbitrarily large scrolling backgrounds and contains a couple of important bug fixes. For full details, check the SoRevision.txt file in the distribution's SGADE root.12:19 PST, Tuesday, January 21st 2003 Uploaded a new 1.02 (A) development release to the Downloads page. This version adds some new contributed functions, provides some speed-ups in Bkg mode setup and contains a preview version of the completely new SoConvert application (which will replace the old SoConverter application). For full details, check the SoRevision.txt file in the distribution's SGADE root.01:15 PST, Thursday, December 5th 2002
23:51 PST, Friday, September 27th 2002 Chapter 5 of the SGADE tutorial is now on-line. This chapter goes through the addition of user input. Chapters 1, 3, and 4 have been updated too. See the updates page for details.18:49 PST, Thursday, September 19th 2002 The SGADE web site is now a member of the GameBoy Advance Development Ring. If you like the content on this site, you might want to take a look at the other ring sites (see the link banner at the bottom of this page). There's a lot of good stuff out there...01:51 PST, Tuesday, September 17th 2002 Chapter 4 of the SGADE tutorial is now complete. This chapter deals with the management of sprites using the SGADE. Chapters 2 and 3 have also been updated. If you previously went through these chapters, you should download the chapter 3 solution before continuing with chapter 4. See the tutorial updates page for full details. 01:31 PST, Saturday, September 7th 2002 01:24 PST, Friday, August 23rd 2002 I've just uploaded the first three installments of a new ongoing tutorial for the SGADE. You can find the tutorial here. Check back for additional installments coming soon.23:54 PST, Tuesday, July 30th 2002 The SGADE 1.01 Tile-mode release has gone final! Skip on over to the download page and get it while it's hot!01:18 PST, Wednesday, July 3rd 2002 I just replaced my old computer and while I was setting up the new one I figured that I would be a good time to take a look at some alternatives to Visual Studio as an official IDE for SGADE. I spent the last week researching, downloading and evaluating just about IDE available for Windows. The most important features were that the tool should be integrated with any GCC compiler and should manage the file dependencies. Ideally, the tool would either dynamically create makefiles or directly drive the compiler itself. My search has failed. Here's a list of the products considered:21:30 PST, Friday, June 21st 2002 I've uploaded an implementation of a general-purpose memory manager. It's now available on the download page.00:39 PST, Sunday, June 9th 2002 Ah, progress! The version 1.00 stable release is ready and is now available. Jump over to the download page. Check it out!10:45 PST, Tuesday, May 21st 2002 Welcome to Sudden Presence, the new home of the SGADE!21:55 CET, Sunday, May 12th 2002 So, this is it. The end of the SGADE. For me, that is. I sure hope that you people continue to use the SGADE, or even develop it further. I will continue to provide support, but I just don't have anymore time to work on it. I had a great time doing this project, getting your support, and learning to work with the GBA. The GBA scene is definitely one of the friendliest scenes I've been in, and I thank you all for the things I have learned.0:28 CET, Tuesday March 19th 2002 Uploaded a new development release. This fixes the tool for Win95, multiplayer is in a working version now, but it still needs some work to be optimal, and I fixed some other things. Just check the SoRevision.txt file in the SGADE root. Allow me to change some minor things, and I will upload a stable release tomorrow (which I will publicly announce).18:26 CET, Thursday, March 14th 2002 I uploaded a new development release of the SGADE. It's pretty stable but a lot of things have changed, for the better, since the latest stable release. I will take the upcoming few days to clean the last tidbits of this version, and then release a new stable release. In the meanwhile, visit the downloads section to download the new dev release.20:28 CET, Sunday, March 3rd 2002 Long time, no update. I've been busy with some other things the last few weeks, which caused a little slowdown on the SGADE. The SGADE mailinglist is going full storm though, and a lot is happening there. So if you really want to stay tuned, subscribe.15:08 CET, Friday, February 1st 2002 My sincerest apologies for not making the previous release deadline, which was planned at the 25st of January. Some emergent stuff came up that had to be taken care of. That's why I didn't make it. However, here it is. And boy it is sweet. I've cleaned up quite some of the design and architecture, and the new documentation is very helpfull. I suggest you simply delete the old SGADE version and download the new one. | ||
| [ Main ] [ Info ] [ Download ] [ Documentation ] [ FAQ ] [ Tutorials ] [ Demos ] | ||
| Copyright © 2002, the SGADE Authors. See License for details. |